The character can lift heavy objects, break through barriers, and overpower opponents.
The character struggles with heavy equipment, climbing, and tasks that require physical force.
RAVEN BARD TOOLS
Ability Score Builder
Roll them, arrange them, or carefully budget every last point. Pick the rules your table uses and build all six ability scores in one place.
METHOD ONE
Assign each prepared score to one ability. Every number can be used once.
METHOD TWO
Roll three six-sided dice and keep the total. No safety net, no discarded die, and occasionally no business being an adventurer.
METHOD THREE
Roll four six-sided dice, cross out the lowest result, and total the other three. Repeat until you have six scores.
METHOD FOUR
Start with the standard 27-point rules, or open the settings and create your own budget, score range, and cost scale.
THE SIX ABILITIES
Practical examples of how a particularly high or low ability score might affect a character.
The character can lift heavy objects, break through barriers, and overpower opponents.
The character struggles with heavy equipment, climbing, and tasks that require physical force.
The character moves quietly, reacts quickly, and maintains excellent balance and coordination.
The character is slow to react and may struggle with stealth, balance, or precise movements.
The character can endure exhaustion, harsh conditions, injury, and physical hardship.
The character tires easily and is more vulnerable to illness, poison, and prolonged exertion.
The character learns quickly, recalls detailed information, and solves complex problems.
The character may struggle with reasoning, memory, research, or unfamiliar subjects.
The character notices subtle details, reads other people well, and recognizes danger early.
The character may overlook warning signs, misjudge intentions, or fail to notice what is happening nearby.
The character communicates confidently, earns trust, and influences others effectively.
The character may struggle to persuade others, command attention, or make a strong impression.